Dark Horse wrote:
I believe the "3D" term he is using applies to more complex overtones that give what some describe as a "swirl" in the tone, with the overtones fighting with each other for dominance.
DH
i may be barbaric, but that's cork-sniffing to me
terms as added low end, enhanced midrange or high end sizzle, are the type of facts i find easy to understand
also the terms headroom, compression, definition or earlier break up are based on facts too
and i sure like to add there are way more variables when it comes to sound, then tubes alone...
the player itself, the guitar, the pickups, the strings, PT, OT, the amount of AC-voltage coming in, the bias setting, the amp settings, the cabs and speakers being used... and of course the room where you are playing in, will have far more effect